Farmer rescue
There are three groups of farmers who are tending the lands. Determine the groups as follows:
Roll 1 D6 on the Farmers table to determine one lone Farmer on the farmlands.
Roll 2 D6 on the Farmers table to determine a pair of Farmers on the farmlands. Ensure these 2 Farmers are unique, rerolling and relevant dice.
The three remaining Farmers are in a group.
All the Farmershave the following stats (except Icarus who has the stats of a GOAT TROLL):
SKYWOODS FARMER
3 HP | EYES:0 | JAWS:0 | LIMBS:-1 | NERVES:-1
- Great farmer poor fighter
- Excellent lung capacity
SLACK-JAWED: Being a Sun of Nyxmera these farmers love to watch exciting scenes. Unfortunately this means their survival instincts are not the best. They need to be constantly led and supervised when being escorted from danger so they aren’t left behind watching the carnage.
RESCUING
Each Farmer group is in a different location. Roll a farmland location for each group, rerolling any duplicates. The PCs will be informed of the Farmer group locations by Bab or another villager.
Roll an obstacle every time a team moves from one location to another. This includes moving from the village to any of the farmland locations and vice versa.
D6 | Farmland location | Obstacles |
1 | Coffee plantation (tall and dense) | Clear skies (no obstacle) |
2 | Smoke houses | Overgrown vegetation |
3 | Yak grazing plains (likely devoid of Yaks) | A stampede of Yaks |
4 | Crop silos | 2D6 SANDBOUND DOPPELGANGERS |
5 | Crop fields | 1D6 SKYBOUND DOPPELGANGERS and a GIANT ANTLION |
6 | Water reservoir | A GOAT TROLL and TROLL VULTURE wanting to join in the fighting. |
Central island map
Merchant & farmer death
Time is of the essence when evacuating. During this section keep a clock/tracker of 8 spaces. Fill in a space with every partial success and 2 spaces with every failure. This represents the extra time the PCs are taking. When a clock/tracker is completely full a random Merchant dies, then start a new clock/tracker with one less space.
Farmers may die during combat whilst they are being escorted. Suggestion: when escorting the farmers and a PC fails a defense roll ask the player if they want to take the damage or do they want a farmer to take the damage.