Ambrosia’s Axolotls
AMBROSIA is an aggressive Axolotl-like humanoid. She takes advantage of her and her team’s regenerative ability by acting as close combat shock troops. What they lack in strength they make up for in power armor.
AXOLOTL PARTISAN
3 HP | 2 ARMOR | EYES : -2 | JAWS : 0 | LIMBS : -1 | NERVES : +1
Dual gauntlet machine guns (1D6+1 DAMAGE)
Large axe (1D6+1 DAMAGE)
Power armor (2 ARMOR)
Tail (accessory)
Axolotl like humanoid
Fearless and feels no pain
Like puns related to limbs, tails, and heads
Names: Charlie, Flamel, Galahad, & Lazarus
LIVING ARMOR: Although they love to fight their first priority is to look after their allies. First they try to violently pull aggro from the enemies. If that fails they will shield their allies with their own bodies.
Allies fighting with one or more AXOLOTL PARTISANS gain 1 ARMOR.
An AXOLOTL PARTISAN does not die at 0HP. They die if they take damage at 0 HP or if they sustain enough DAMAGE to go to -3 HP. They regain all lost body parts at the end of a mission.
AMBROSIA
6 HP | 3 ARMOR | EYES : -1 | JAWS : +1 | LIMBS : 0 | NERVES : +1
Gauntlet ultra-shotgun (2D6 DAMAGE)
Energy axe (1D6+2 DAMAGE)
Seeker missile back back (deals 1D6 DAMAGE to 1D6 different flying targets, 1 use)
Head covered in a black metal helmet with holes for their feathery red gills (1 ARMOR, accessory)
Tail (accessory)
Power armor (2 ARMOR)
Axolotl like humanoid
Fearless and feels no pain
Catchphrase of aggression: “Shove it up your gills!”
LIVING TANK: AMBROSIA is a self healing murder machine. She never wavers and never stops killing. Although she can be brought down she always gets back up.
Enemies fighting against AMBROSIA and her allies are dealt +1 DAMAGE on attacks.
AMBROSIA does not die at 0 HP. She dies if she sustains enough DAMAGE to go to -6 HP. She regains all lost body parts at the end of a mission.