FIST COMPATIBILITY

PUML is compatible with the rules, contents, and adventures of FIST. Whether you want to take parts of PUML and add them to your FIST game or the other way around. This is highly encouraged. 

ATTRIBUTES

The PUML attributes match the FIST attributes in the following way:

  • EYES = TACTICAL (TAC)

  • JAWS = FORCEFUL (FRC)

  • LIMBS = REFLEXIVE (RFX)

  • NERVES = CREATIVE (CRE)

EMERGENCY INSERTION

When a character dies in FIST the player creates a new character and then arrives into the current mission via an Emergency insertion. I have excluded this since death is more rare. Instead I suggest the player creates a new character but does not add an ally or nemesis. They can then jump into the mission when and how the Referee feels appropriate. After the mission, whether it’s directly after or some other time before the next session/mission, the player and referee can collaborate on the PC’s Ally and Nemesis

ENEMY ATTRIBUTES

To allow players to use NPCs as allies during combat they are given attribute scores in PUML. This is not the case in FIST. You therefore might want to give stat blocks from FIST attribute scores to use in PUML

Below are examples of what is a good baseline for each score from -3 to +4. This is not a perfect science. The 0 score ability examples give a good baseline to what the PCs characters should be capable of.

Representative being EYES JAWS LIMBS NERVES
-3 Incompetent human Intoxicated person Hunger striker Stickler Hermit
-2 Unskilled human Day dreamer Couch potato Butterfingers Homebody
-1 Normal human Office worker Factory worker Freelancer Event coordinator
0 Paranormal mercenary Rifleman Athlete Gymnast Actor
1 Specialised human Sniper Strongman Contortionist Doctor
2 S tier animal Eagle Elephant Octopus Ant/Bee queen
3 Force of nature Internet wide Artificial Super Intelligence Skyscraper sized Mecha or Kaiju Shapeshifter Hive mind
4 Deity Nyxmera Tartarus Proteus Gaia