Trolley problem

A fun way to implement a complication is to create two downsides and allow the player to choice which one they want. One of the best ways is to have one complication affect the PC and one complication affect the progress of their mission. Example are below.

Escort mission

The PC is escorting a NPC when enemies open fire. The PC makes an action roll to escape the area. With a partial success they flee to the next area but someone is going to suffer damage from the enemy gunfire.

Complication choice:

  • The PC suffers the damage.
  • The hostage suffers the damage

Looting

During a heist the PC is swiping all the valuable goods they can attempt to act as fast as they can. The PC makes an action roll to hurriedly collect goods before security/cops arrives. With a partial success they manage to gather loot but how much?

Complication choice:

  • The PC drops their best weapon to maximise room on their body to carry as much loot as possible.
  • The PC keeps their weapon but leaves some loot behind displeasing their employer.

Covert activities

The PC is trying to covertly get information through hacking, spy craft, or social engineering. They acquire information but how risky were they being?

Complication choice:

  • The PC can play it safe and get one piece of intel.
  • they PC can be risky, blowing their cover, but they extract 2 pieces of intel