The Emerald Knights
Knights of The Emerald Lights
The Violet Knight
Leader of Fabriknock, an Emerald Light strong hold.

- 5-4
- The Obsidian
- Ruler of Fabriknock (he/him)
- Young
- Was part of the Original company of knights (player knights)
- Flattering handmirror: Show’s the viewer the ideal vision of themselves
They are adored by the emerald lights and they adore them back.
They became the leader of Fabriknock by winning a duel against the previous leader, The Leaf Knight. This was during The Terminator event.
Stats
VIG: 12, CLA: 7, SPI 10
GD: 9, Armor: 2
- Grand mace (d10, long)
- Dagger (d6)
- Shortsword (d6)
- Wicker gambeson (A1)
- Wicker beekeeper helmet (A1)
Ability: Metal object you hold emits ultraviolet light. You can see this light.
The Cosmic Knight

- 5-5
- The Emerald
- Was Mentha the Mint
Stats
VIG: 15, CLA: 14, SPI 13
GD: 4, Armor: 1
- Strange crossbow: lightwood (d8 hefty), Cannot shoot in the dark
- BUrnt leaf helmet (A1)
- Echostone (can record and repeat one spoken phrase)
- Boneless steed (VIG 10, CLA 8, SPI 5, 3 GD, can squeeze through any gap as large as its head)
Ability: If they can see the skies they can focus for a minute and vanish to a distant sanctuary beyond reality. Leave a small glowing stone that you can rematerilise at at any time.
The Forge Knight

- 3-12
- The Yellow
- Religious leader of Fabriknock (he/him)
- Was Crabbe
Stats
VIG: 8, CLA: 11, SPI 12
GD: 2, Armor: 2
- Bolt-guisarme (d10 long in melee or d10 slow ranged)
- Gambeson (A1)
- Scale (A1)
- Scars from the forge: Branded arm, Light sensitivity
- Pots of forge dust (spreads irritating gas in the area when broken, Impairing attacks from within. You can make more anywhere with a forge)
- Helmed steed (VIG 14, CLA 4, SPI 5, 4GD, d6 trample, A1)
Ability: Your weapon deals +d8 until the end of combat after causing a wound
Passion: Restore SPI when wounded by fire
The Reliquary Knight

- 5-10
- The Fourth
Stats
VIG: 13, CLA: 12, SPI 10
GD: 2, Armor: 2
- War sickle (d8 hefty)
- Gambeson (A1)
- Carved plate (A1)
- Sack of history tomes
- Treasured reliquary (Dessicated pinky of the Green Eyed Seer)
- Bearded steed (VIG 12, CLA 8, SPI 6, 3GD)
Ability: Once per day, release the invisible spirit from reliquary. In essence an invisible Mr Meeseeks.
Passion: tradition is thoroughly honoured.