The Emerald Knights

Knights of The Emerald Lights

The Violet Knight

Leader of Fabriknock, an Emerald Light strong hold.

The Violet Knight
  • 5-4
  • The Obsidian
  • Ruler of Fabriknock (he/him)
  • Young
  • Was part of the Original company of knights (player knights)
  • Flattering handmirror: Show’s the viewer the ideal vision of themselves

They are adored by the emerald lights and they adore them back.

They became the leader of Fabriknock by winning a duel against the previous leader, The Leaf Knight. This was during The Terminator event.

Stats

VIG: 12, CLA: 7, SPI 10

GD: 9, Armor: 2

  • Grand mace (d10, long)
  • Dagger (d6)
  • Shortsword (d6)
  • Wicker gambeson (A1)
  • Wicker beekeeper helmet (A1)

Ability: Metal object you hold emits ultraviolet light. You can see this light.

The Cosmic Knight

The Cosmic Knight

Stats

VIG: 15, CLA: 14, SPI 13

GD: 4, Armor: 1

  • Strange crossbow: lightwood (d8 hefty), Cannot shoot in the dark
  • BUrnt leaf helmet (A1)
  • Echostone (can record and repeat one spoken phrase)
  • Boneless steed (VIG 10, CLA 8, SPI 5, 3 GD, can squeeze through any gap as large as its head)

Ability: If they can see the skies they can focus for a minute and vanish to a distant sanctuary beyond reality. Leave a small glowing stone that you can rematerilise at at any time.

The Forge Knight

The Forge Knight

Stats

VIG: 8, CLA: 11, SPI 12

GD: 2, Armor: 2

  • Bolt-guisarme (d10 long in melee or d10 slow ranged)
  • Gambeson (A1)
  • Scale (A1)
  • Scars from the forge: Branded arm, Light sensitivity
  • Pots of forge dust (spreads irritating gas in the area when broken, Impairing attacks from within. You can make more anywhere with a forge)
  • Helmed steed (VIG 14, CLA 4, SPI 5, 4GD, d6 trample, A1)

Ability: Your weapon deals +d8 until the end of combat after causing a wound

Passion: Restore SPI when wounded by fire

The Reliquary Knight

The Reliquary Knight
  • 5-10
  • The Fourth

Stats

VIG: 13, CLA: 12, SPI 10

GD: 2, Armor: 2

  • War sickle (d8 hefty)
  • Gambeson (A1)
  • Carved plate (A1)
  • Sack of history tomes
  • Treasured reliquary (Dessicated pinky of the Green Eyed Seer)
  • Bearded steed (VIG 12, CLA 8, SPI 6, 3GD)

Ability: Once per day, release the invisible spirit from reliquary. In essence an invisible Mr Meeseeks.

Passion: tradition is thoroughly honoured.