Locations
This page contains the locations for this mystery’s Sticky Crawl.
The bell tolls for thee
The bell rings out every 7 movements, i.e. any time the investigations move from one location to another. All humans in the gardens (the investigators and Issy) can hear this and suffer stress. The first ring is 1 stress and the next are +1 stress of the previous ring (1, 2, 3, 4, etc.).
Starting location
To start the mystery Issy brings the investigators to the “The Old Bell” location. She will answer questions but remain at The Old Bell.
The Old Bell
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An old metal bell hangs off a tree with a thick rusted chain. Below the bell are seven concentric rings like ripples in the dirt. 6 sets of footprint leading away from the bell scar the once perfect circles.
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Issy
STR: 10 DEX: 10 CTRL: 10
HP: 3
Punch (d4)
- A chatty Irish groundskeeper
- She creates messes she gets others to clean up
East and West locations
In this mystery there are East and West locations.
The investigators will start by investigating the East locations. Once they have discovered all the East locations they will discover the Gilbury Bridge that leads to the West locations.
The exits of East locations cannot be used to move directly to West locations or vice versa.
When investigators try to use an exit and there are no valid locations left in the pool, or the connection is invalid (i.e. an East locations to a West locations) they do not move normally. Instead, the Investigators move to a random valid location with an empty exit and they each suffer one stress. The 2 exits become connected.
East locations
The 10 east locations are included within the sticky pool at the start of this sticky crawl.
The focus of this mystery in on the investigator’s interactions with The Guillotined. Therefore, the descriptions of the locations are deliberately sparse. The facilitator is free to expand these in prep or during play.
East locations cannot directly connect to West locations. The East and West are only connected by Gilbury Bridge.
(1) Heather Gardens
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The smell of heather envelopes the area giving a homely vibe.
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(2) Herbaceous Garden
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Where there was once herbs, now poppies of red, purple, yellow, and white have conquered the land. The poppies move together as if they share the same dream.
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(3) Iris Garden
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A large cluster of dark purple irises surrounded by irises of yellow, orange and red forms a perfectly circle garden.
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(4) The Park
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A large open space of grass with scatterings of trees. It is darker than the rest of the gardens as a pitch black sky hangs above with no sign of the moon or stars.
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(5) Nursery Glade
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Approaching the flower nursery they hear the sound of a screaming baby from its centre.
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(6) Oxbury House
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A grainy cacophony loudly plays from the 13th century Manor house. It only becomes louder and more disorienting within its maze like halls where the walls are covered with portraits of individuals each head replaced by a bell.
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(7) Rare Space Garden
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A lovely space for individuals with dementia to relax in the gardens.
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(8) Sakura Cherry Garden
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A solemn location where cherry blossom petals slowly but constantly fall.
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(9) Sundial Garden
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A garden surrounded by large manicured yew hedges. Investigating and appreciating the griffin topped sundial is the friendly Typewriter Head. |
(10) Witcher’s Wood
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A once peaceful wood has become overgrown with thick razor sharp brambles. Walking the path to its side the sounds of crumbling trees can be heard from within.
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Bridge
Once all the Central locations have been entered at least once use the below location as the next location to add to the map.
Gilbury Bridge
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A stone walking bridge is guarded by a massive goat. Below it where a road once was is a deep fast flowing river that will devour any who try to cross it, the danger is immediately obvious. - The Massive goat (Massive Billy Goat Gruff) can surprisingly speak and will demand the toll of a rotary phone to pass. - The E exit can only lead to/from East locations. - The W exit can only lead to/from West locations. |
Massive Billy Goat Gruff
STR: 14 DEX: 14 CTRL: 10
HP: 6
Ram (d8)
- A massive talking goat
- Guards a bridge requiring a toll to pass
- Although it will not let anyone pass without the toll it is surprisingly helpful
West locations
The train line goes through this area. The train is constantly on the move, only briefly stopping at central station. Only glimpses of the train can be seen through the steam its constantly blowing whistle emits.
The 10 west locations can only be accessed through the Gilbury Bridge location and other West locations. East locations cannot directly connect to West locations.
(1) Augustinii corner
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An intersection of 2 paths, a part of the gardens forgotten by visitors and staff alike. The vegetation encroaches onto the paths leading to 2 dead ends. Chalkboard head crouches here, failing to gather his thoughts through the sound of his scraping chalkboard. |
(2) Boardwalk
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A curling boardwalk over a dreaded bog. Whispers of dead loved ones will speak in decipherable noises.
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(3) Bog Garden
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The Bog Gardens are obscured in a steam mist produced by Steam Whistle Head.
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(4) Domesday yew
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Amongst the trees and foliage stands out the Domesday yew. Where once a gnarled and hollow tree stood now stands a massive yew treant.
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Yew treant
STR: 16 DEX: 6 CTRL: 8
HP: 8 ARMOR: 2
Consume (d6) Pummel (d8 + d8)
- A treant born from a 300 year old hollow yew tree
- Acts friendly to try to entice people to come closer
- Has a terrible hunger it can never be rid of
(5) Dragonfly Pond
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Static washes through the area as CRT TV Head looks over the pond. Moths buzz around their head as dragonflies fly in and out of the light hunting them. |
(6) Jubilee Pond
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Weeping willows reflect off the still surface of the pond. The long dangling branches sway in in the absence wind.
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(7) Mirror Ponds
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2 identical ponds lie at the end of a stream.
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(8) Nyssa collection
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A collection of red leafed Nyssa trees surround this three way intersection.
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(9) Rock Garden
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A garden full of life and rocks. In the centre stands an upright log with a golden bell.
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(10) Train Station
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A small train station for a small steam train. When the foot wide train arrives it spits out steam and screams a whistle of pain.
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