COSMIC TRAITS
CHANCER
Your Action dice & Primal dice are D8s. They act as normal D8s except the 8s count as 0s. 6s & 7s on your dice count towards ultra successes. Double 0s are ultra failures.
2 weighted D6s (1 rolls 1s whilst the other rolls 6s) & +1 Primal Dice at mission end
MAINTENANCE
You immaculately maintain your Equipment (Weapons, Armor, etc). You have a separate Durability track with 6 spaces. Any time any Equipment you are wearing or wielding loses durability you may instead mark off spaces on your durability tracker equal to the amount lost.
You also know how to get the most out of your weapons. You may spend 3 Durability of a Weapon and/or your Durability track to deal double the final damage with the weapon.
Mission end: Your Durability track is replenished.
One litre of non-flammable gun lubricant & +2 EYES
MASKED
You have a mask permanently bonded to you that determines your masked identity. Your masked identity represents someone of high fame or infamy. It could be a prophet of a deity, a leader of a thieve’s guild, a reincarnation of a dead hero etc. Your masked identity is seen by all beings and deities as a separate being to your real identity. You can start a mission without the mask on but once on it cannot be removed till the current mission ends or you die. Anyone who saw you don the mask thinks you simply vanished and the masked identity must have come from somewhere else.
Bonded mask, +1 on any one attribute based on a strength of mask identity, & -1 on any one attribute based on a weakness of your real identity
PRECOGNITION
At the start of a mission roll 3 D6s and mark down each number as a Foresight number. At any point you may spend and use a Foresight number by changing any rolled D6 to its number.
Once all three Foresight numbers are used you gain a fourth foresight number. You can choose what number (1, 2, 3, 4, 5, or 6) this fourth Foresight number is when you use it.
Tarot deck & +1 EYES
STAR-BRAIN
Your mind is a mini-star. It is contained within a metal container that is your head. You have the following features:
LIGHT: You can produce light. You can focus this light into a beam that deals 1D6+1 DAMAGE.
GRAVITY: You can manipulate the gravity of your star either repelling or attracting nearby small objects to you.
NOVA: If you unleash the star from your head, either voluntarily or involuntarily, it catastrophically unleashes light and heat dealing 4D6 DAMAGE to everything (except you) in a 20 foot radius (length of a standard cargo container). Afterwards your star is in a cooled down state, you are left with 1HP, and cannot use any feature of this trait till the end of the mission.
Metal head (accessory) & -2 NERVES
VACUUM
You can suck and blow with the palms of your hands. Whilst sucking with one hand the other hand is blowing out the sucked up matter at the same force. The sucked up matter does not enter your body. You can control the power with the maximum force equating the force of a domestic leaf blower.
Safety glasses (accessory) & +1 JAWS