FLOWING TRAITS
CHAKRAM PORTALS
You have 2 plate sized chakrams that are bonded to you. They each have one perpetual portal as the hole. One portal is connected to the other.
Once per mission you can turn off the portals for 1 second.
Two portal chakrams (1D6+1 DAMAGE) & +1 EYES
COMPOSITE
You can remove parts of your body. They act as if they are attached, fully under your control. No open wounds are created, the newly created inner surfaces are seemingly solid. Only you can remove and reattach these body parts.
Box of surgical tape & +1 LIMBS
COPYCAT
Once per mission upon touching someone you can copy one of their abilities. This can be the main text of a PC’s trait (excluding item, attributes, etc.). It can be the written ability from an NPC’s stat information. You keep this ability until the end of the current mission.
Ability scanning eyewear (2 uses) & -1 NERVES
LIMBLESS
You have no limbs or neck. Instead your hands, feet, and head float. They mainly act as they would normally. You can move them closer or up to 2 times further than their normal distance relative to your body.
You can violently fire a foot, hand, or your head. The extremity becomes detached and you will need to pick it up and bond it to you.
Leather Spiked cap, gloves, and shoes (1D6 DAMAGE) & -1 JAWS
NANOSUIT
You wear a skin tight nanosuit with nanobots flowing through your circulatory system. Your nanosuit has 6 max charges. You can spend charges for the below special abilities. Only one can be active at a time.
Attack (1 charge): +1 to an Offence action roll and +2 to its DAMAGE
Defend (1 charge): +1 ARMOR till the end of the next Combat phase
Cloak (3 charges): Gain invisibility for 3 turns
Heal (3 charges): Gain +1D6HP
Mission end: Regain all charges.
You may use a Level up reward to gain +6 max charges.
Nanosuit (1 ARMOR, accessory, armor and headgear can be worn on top) & +3HP
TRANSFORMER
Once per mission you can turn into a sentient vehicle. You can choose a vehicle with a HP value up to 8. You can control yourself, see, speak, and hear.
You may use a Level up reward to choose one of the below upgrades. Each upgrade can only be chosen once.
Increase HP of vehicle choice to 12HP
When you change into a vehicle roll 2D6 once on the VEHICLE WEAPONS table to include the result on the vehicle you become
You revert back to normal when your vehicle form reaches 0HP or at the end of the mission. Any extra damage you receive when your vehicle form reaches 0HP is suffered by your normal form.
Links to list of vehicles & vehicle weapons.
Leather biker jacket (1 ARMOR) & -1 NERVES