MISSION END

At the end of a mission players gain XP, level up rewards, Primal dice, and replenish resources.

XP

At the end of a mission each PC that joined the mission gains XP. 

Characters start at Level 0 and must gain XP equal to their next Level to Level up

  • To get to Level 1 they need a total of 1 XP

  • To get to Level 2 they need 2 more XP (3 total XP)

  • To get to Level 3 they need 3 more XP (6 total XP

  • Etc.

LEVEL UP REWARD

When a PC Levels up they gain +2 max HP and choose one of the following rewards:

  • Gain a new Trait

    • You can choose any trait from any belief.

    • It is recommended for the Referee to allow the use of traits from FIST. They can be found on fistref.com.

  • Gain 1D4 max HP

  • Gain 1D6 Primal Dice

PRIMAL DICE MISSION REWARD

At the end of a mission the Referee asks each player the following questions:

  • Did you use a skill or knowledge from your day job?

  • Did you play to your belief? This involves following at least one tenet.

  • Did you develop or gain an ally bond?

  • Did you develop or gain a nemesis bond?

The player must give a good reason to any yes they provide. It is the final decision of the Referee if the reason is valid.

The PC gains 1 Primal Dice with 1-2 valid yeses and 2 Primal Dice with 3-4 valid yeses.

REPLENISH RESOURCES

At mission end each PC replenishes their resources. This includes:

  • Healing to max HP

  • Regaining any lost or broken items/Equipment gained from their traits

  • Regaining uses of Traits

The following are lost:

  • Trait items/Equipment given to them by another PC

  • Any and all items/Equipment gained from a Gear pack