MISSION END
At the end of a mission players gain XP, level up rewards, Primal dice, and replenish resources.
XP
At the end of a mission each PC that joined the mission gains XP.
Characters start at Level 0 and must gain XP equal to their next Level to Level up.
To get to Level 1 they need a total of 1 XP
To get to Level 2 they need 2 more XP (3 total XP)
To get to Level 3 they need 3 more XP (6 total XP)
Etc.
LEVEL UP REWARD
When a PC Levels up they gain +2 max HP and choose one of the following rewards:
Gain a new Trait
You can choose any trait from any belief.
It is recommended for the Referee to allow the use of traits from FIST. They can be found on fistref.com.
Gain 1D4 max HP
Gain 1D6 Primal Dice
PRIMAL DICE MISSION REWARD
At the end of a mission the Referee asks each player the following questions:
Did you use a skill or knowledge from your day job?
Did you play to your belief? This involves following at least one tenet.
Did you develop or gain an ally bond?
Did you develop or gain a nemesis bond?
The player must give a good reason to any yes they provide. It is the final decision of the Referee if the reason is valid.
The PC gains 1 Primal Dice with 1-2 valid yeses and 2 Primal Dice with 3-4 valid yeses.
REPLENISH RESOURCES
At mission end each PC replenishes their resources. This includes:
Healing to max HP
Regaining any lost or broken items/Equipment gained from their traits
Regaining uses of Traits
The following are lost:
Trait items/Equipment given to them by another PC
Any and all items/Equipment gained from a Gear pack