REST, DEATH, AND FREEDOM
RENDEZVOUS POINT
Once per mission, the players may request a Rendezvous point, and the Referee will describe a nearby but difficult to reach safe location where the Players can recuperate.
At the Rendezvous point, each player may choose one:
REST: Heal 1D6 HP
RESTOCK: Replenish one item or resource
INTEL: Gain one useful fact about the mission
REPAIR: Repair 1D6 Durability across gear
0HP
When a PC reaches 0HP they have 2 options. They can either become Knocked-out or perform a Last stand.
Most NPCs die when they reach 0HP. Exceptions are up to the Referee.
KNOCKED-OUT
A Knocked-out PC is unconscious and in a critical condition for the rest of the mission. They must be carried by their team mates till the end of the current mission and subsequently be evacuated out of the mission zone. Knocked-out PCs cannot be healed during the mission.
LAST STAND
A Last stand allows a PC to perform one final action before they Die. Use this as an opportunity to fulfill a goal or want of the PC. Give a strong character driven reason for your last stand and with good rolls your Referee should be generous.
Examples of Last stands include:
Attacking your killer
Holding the line for a retreat
Self-destructing a base with you in it
Saving someone else by taking their hit
Carrying out one last hack
This is intended to make the end of your character memorable.
CREATIVE FREEDOM
As a Player you are encouraged to make creative plays. However, there are times when your Referee is worried a tactic may be repeated and abused.
To facilitate creative role-playing and problem solving the Referee may give you creative freedom. If this is the case your idea will work, possibly needing a successful roll.
However, the same idea will either not work a second time or will work in the future with a much lower efficiency. If you use the same idea twice and the Referee doesn’t remember the first time, then it may have been a big enough gap to use successfully again.