Labyrinth
A deep and dark recess in sandstone outcropping. The relief from the blazing sun is short lived as body heat seeps into the moving shadows.
When the PCs travel through the labyrinth make a clock/tracker with 8 spaces. Once the clock tracker is full the team have reached the hatchery or labyrinth entrance depending on which they were aiming to find.
Each hour of travel the team decides a method to traverse the labyrinth. They then make an action roll. The possible results are below:
ULTRA SUCCESS: Mark 2 spaces off the clock/tracker
SUCCESS: Mark 1 space off the clock/tracker
PARTIAL SUCCESS: Mark 1 space off the clock/tracker & roll on the encounter table
FAILURE: Roll on the encounter table
Encounters
When the characters travel through the Labyrinth roll for an encounter.
First roll a D6
On a 1-4 roll once on the encounter table. The players encounter that one group.
On a 5-6 roll twice (rerolling any duplicates). Both groups are meeting and the players are there whilst it happens.
Encounter table
No encounter
Dead Bonehead (prey of the Rorschach tuataras)
2D6 Boneheads quickly traversing the labyrinth (1-3 heading to entrance, 4-6 heading to hatchery)
1D6 pack of Rorschach tuataras
1D6+1 Sandbound doppelgangers
1D6 Skybound doppelgangers and a Giant adult antlions
RORSCHACH TUATARAS
4 HP | EYES : +2 | JAWS : 0 | LIMBS : +1 | NERVES : -1
Large dog sized tuataras
Dragon like wings capable of flight
Carnivorous with teeth and claws (1D6 DAMAGE)
Three eyes of yellow (forehead), purple (right), and grey (left)
Scales of black and white
CHROMOGENIC: The scales of the RORSCHACH TUATARA switches from black to white in response to heat and light. This gives them the look of flowing Rorschach patterns as they bask in the sun. Whilst in shaded areas they go all black to retain heat, making them very difficult to spot in shadows.