Minor bases
Prior to taking on the Main base the team can and are suggested to destroy the three minor bases in the area. This will decrease the power of the Doppelganger Dunes in the Sandwoods and make the assault on the main base easier.
Bases
Below gives a brief description of the bases with detailed descriptions further on.
- WHAT describes the base.
- WHY describes the benefit to preventing the bases’ function.
- HOW describes ways to prevent the bases’ function, note this does not limit other plans the players may make that the referee thinks is possible.
Bonehead hatchery
- WHAT: A hatchery for the Boneheads within a labyrinth on top of a high sandstone outcropping.
- WHY: The Doppelganger Dunes rely on the eggs and meat of the Boneheads as a food source. Reducing their food supply will cause much of the forces to have to leave the Dendrosphaera completely. There will be fewer aerial patrols of Skybound doppelgangers and their Giant adult antlions patrolling around the main base.
- HOW: The Sol leading the forces in the Hatchery has planted explosives in caverns below it. The team can use these explosives to destroy the hatchery.
Deslination plant
- WHAT: This desalination base takes water from the ocean and removes salt and other impurities.
- WHY: The water is used in the sand processing within the major base. Without this water X amount of the factories will be closed down leaving only security to infrequently patrol them.
- HOW:
Solar tower
- WHAT: A tower surrounded by mirrors, these mirrors reflect light to the absorber at the top of the tower which produces electricity. Electricity is stored in massive batteries that are transported to the Major base by Giant adult antlions.
- WHY: Stopping electricity production will strain the energy usage of the mercenaries. They will only have enough batteries to activate one of the top laser towers in the Major base.
- HOW: Either permanently stop the 4 devices that keep the area safe from the sand waves or destroy the sun absorber at the top of the tower.
Intel gathering
Each base has 6 pieces of intel the team can gather prior to the main part of the mission. The team can think of ways to gather intel or use one of the below side mission suggestions. These can be suggested by Patty & Paddy or another ally.
- A Sandbound doppelganger caravan is traversing the Sandwoods
- An Amazonia Cyborg is delivering vital intel
- There is a minor Doppelganger base on a small rock outcropping
- A crashed Amazonia satelitte in the desert is being unearthed by Doppelganger forces
- Resistance prisoner with intel is being transported to the CGC facility in the Waterwoods via a Giant Adult Antlion
- A cargo container has fallen in the Windwoods
The side mission suggestions count as part of the minor base mission but can also be used as Partisan mission, where the players take on the roles of a partisan team. Due to the lack of man power the Resistance will only authorise one partisan side-quest per minor base mission.
Infiltration
If you are using the PUML infiltration rules I suggest using the below number of spaces for the alertness trackers of the minor bases:
- Unaware = 6 - (2 X number of successful minor bases sabotaged in this region)
- Suspicious = 3 - (1 X number of successful minor bases sabotaged in this region)