Session Three
Plan
- Seasonal time skip choice
- Pilgrimage, Courtesy, or service (pg. 17)
- Mention that the remaining sun worshippers were sent to the Tangled seer to be his caretakers
- Feast of the stars
- Night of honours, unions, and contests
- Takes place outside at the town centre
- Currently the walls of the forge are fully taken down so they can be rebuilt
- Starts with Mr. Something reciting their Terminator poem
- The green eyed seer gifts the deep purple metal claw severed from its steed/tower to be used as the reliquary
- Standing on its cut base with three equidistant claws reaching up gives the form of a massive metal flower.
- The feast begins at sunset with the Green Eyed seer leaving to the skies
- Ask Foxtrot if they want a new knight
- If so The Leaf knight will challenge them to a duel to claim rulership of Fabriknock
- Otherwise will still challenge for a duel but just for glory
- Ongoing effect
- The sun is dim and the 4 green stars are bright.
- A poor harvest will occur and the knights controlling the realm will be unhappy with the Tithe.
- The Emerald lights adore the Company referring the company as “The four that brought the fourth”
- Other ruling knights and some vassals are not happy due to the company increasing the power of the emerald lights religion.
- Some will refer to them derisively as “The Terminators”
Time skip to Feast of the Stars
Between seasons tasks
- The Silk Knight: They fixed the boat/fishing house in 4-11 helping provide enough food for Fabriknock during the poor harvest season
- They now know how to very effectively make nets
- The Story Knight: They made a pilgrimage to Bachordil
- They learnt about the deep purple metal pyramid there and how The Emerald Lights use it as a church
- The Violet Knight: Pilgrimage to Klaegcasleen
- Learnt about the The Citadel and how it is used for public events
- The Salt Knight: Courtesy to the Tangled Seer
- Brought the remnants of the sun religion as its caretakers and helped rebuild its sanctum
- The seers are pleased with The Salt Knight
The Feast of Stars
- Main things listed in plan above
- The Violet Knight is challenged to a duel by The Leaf Knight
- The winner will gain a boon from the other
- The Leaf Knight’s condition is that they can only fight with sticks
- The Violet Knight’s condition is they can only fight in the dark
- The Violet Knight using their UV vision beats the Leaf Knight and gouges out one of her eyes (mortal wound)
- The town leave her for dead celebrating The Violet Knight but The Salt Knight and The Silk Knight patch up the now one eyed Leaf Knight
- The Violet Knight’s boon? To become ruler of Fabriknock and so The Leaf Knight joins the company
Leaving town
- As the company leaves town, being seen off by The Violet Knight they encounter The Bone Knight
- She is escorting potters to make a new clay brick forge building
- She quickly greets the company, shocked to see The Leaf knight has joined them and Teh Violet Knight has taken over Fabriknock
- The Knights meet Bray & Hygo, master and apprentice potter come to fix the forge building.
- Bray asks the Knights to investigate the cliffs at 10-9 to see if their are deposits of blue clay
Day 1 morning
6-11
- The Sprite omen 2
- The ol girl o the pond falls in love with The Salt Knight
- The ol girl asks many questions of The Salt Knight
- They are friendly to the ol girl
Day 1 afternoon
6-10
- Nothing of note
Day 1 night
6-10
- The company rests
- Story Knight stories in relation to 10-11
- Once upon a time a company of knights were felled there, bodies still resting (TRUE)
- These are Seeker Knights sent by The War Knight to look for her real child (The Child myth)
- In the future a deep purple metal construct will land there (FALSE)
- Once upon a time a company of knights were felled there, bodies still resting (TRUE)
Day 2 morning
6-9
- The Cudgel omen 1
- The company happen upon a tower made of bound cut tree where a duchess of sleep and dreams lives
- One guard who is heavily sleep deprived wants to leave to find a nearby hawkleon who may know of the whereabouts of The Cudgel
- The Hawkleon has the hoof of a hippopotamus, the tail of cat and head of a tiger supposedly
- They talk to duchess who recounts ridiculous dreams
- Knights leave telling the duchess to hire more guards
Day 2 afternoon
5-9
- They speak to the Tangled seer who tells them about the ol girl o the pond (The Sprite)
- She was sacrificed by the river cult to stop The River Myth at 6-7 (The oxbow lake)
- She loves with passion then discards
Day 2 night
5-9
- The story knight tells tales of 5-8
- A group of knights will see a Hawkleaon (TRUE)
- Its under a terrible curse (FALSE)
Day 3 morning
5-8
- The company meet the Hawkleon
- It speaks with them and they ask it if it knows the whereabouts of the Cudgel
- It gives them the riddle “The big moron and the little moron stood on the edge of a cliff. The big moron fell off, why didn’t the little moron fall?”
- The Story Knight gives the correct answer “Because he was a little more on the cliff”
- As a reward the Hawkleon say he will guide The Story Knight to the nearby cudgel but only he can go
- The Leaf Knight follows stealthily in the forest
- Once far enough awy The Hawkleon pounces on The Story Knight but the Leaf knight is able to join from hiding
- Together they mortally wound The Hawkleon
- The Silk knight uses their silk to mend its broken leg and it tells them the cudgel will let you know the location of your enemies
- It also gifts them its feathers that scare away all birds and cats
- It promises it will not attack them again but what is the word of a Hawkleon worth?
This moves The Cudgel myth so the next will be omen 4
Day 3 afternoon
6-7, The Sprite’s myth hex at the ox bow lake
- The Sprite omen 3
- The ol girl offers to gift The Salt Knight anything
- The Salt knight asks for a sword that can go on fire
Day 3 night
6-7, The Sprite’s myth hex at the ox bow lake
- The Sprite’s myth hex
- The Sprite omen 4
- Watery being arguing over who is loved by the ol girl
- The Story knight tales of 3-7
- There is an immortal guardian guarding the ford (TRUE)
- Someone placed a stone with a riddle of a myth here (FALSE)
Goat Troll
A talking goat of dull intelligence but massive build A gnarly green arm growing out of its back (The Troll myth 2-6) Constantly eating vegetation
VIG 16, CLA 10, SPI 5, 5GD A1 Thick hides Horns (2d8), Giant cudgel, i.e. Small tree (2d10) Can smite Regains d6 VIG at the start of its turn except for fire damage
Day 4 morning
7-7, Curse: gorge of sorrow
- the Sprite omen 5
- The ol girls hands raised out of a pond, offering Fire brand to The Salt Knight
- Fire brand: 2d10 greatsword, can use smite to light it aflame for the rest of combat (instead of other 2 options). Deals an extra d6 fire damage when aflame.
- The ol girls hands raised out of a pond, offering Fire brand to The Salt Knight
Day 4 afternoon
7-7, Curse: gorge of sorrow
- The company search finding a cave.
- Within is a dead herald from the Crown Myth
- The Story Knight blows the envoy’s horn succeeding in pass a vigour save
- The horn and skeleton disintegrate and the curse of the hex is lifted
Day 4 night
7-7
- The story Knight’s tales of 8-9
- It was once the home of a family of giants (FALSE)
- A great challenge set there by the residents of Klaegcasleen (TRUE) The Mule Knight awaits to test the Knights
Day 5 morning
7-8
- Nothing of note
Day 5 afternoon
8-9
- Sprite last omen
- The ol girl returns to take back Firebrand
- She takes the sword and fight The Salt Knight
- Water beings block the other knights but are vanquished by the other knights
- The Salt knight vanquishes The ol girl and they all gain a glory for their participation of the myth
- The mule knight introduces himself and thinks them worthy to enter Klaegcasleen
Time skip to winter
- Story Knight
- Courtesy with the War Knight
- The Leaf Knight
- Courtesy with The Ghoul Knight
- The Salt Knight and The Silk Knight
- Pilgrimage to find the blue clay at 10-11
- Service to set up mining operations for the blue clay